Uttour World

Tower er power

est toweler go boom

The Adventure begins with a rag tag group of able and ready adventurers hell bent on cashing out on their hottest gig to date! Having travelled deep into ‘Lost Towers’ territory on the westside of the complex and expansive city of Whiterock, our adventures entered a unclaimed tower where they were to rescue/retrieve the remains of a fellow adventurer with a rescue insurance policy. With no map, limited equipment, experience and time. Our heros must transverse the dangerous tower, get the package and make it out alive!

Our party consist of (so sorry guys, I can’t find my notes with ya’lls names on it)
Nobody Won – The hulking she-elf barbarian wielding a Greataxe
Mohelius Evilskull McGenocide – A wild and hammer/axe/bagpipe/robolimb/sexualharassment wielding skald
Ontario- A Sorcerer with destiny in her blood, but to what end is her destiny?
The Pally! – A Paladin with a height of low, heart of gold, and terrible judgement of character.
Durros – A rescued druid with a big stick and a cloak full of suprizes

As our party entered the small, collapsed tower they were assaulted by ensnairing animate vines at the entrance. Our party’s superior gardening skills pruned back the threat. As our party entered the tower it was noted the floor was in a horrible way and could collapse if not tread on carefully. With the greatest of care the party transverses the rickety floor and made it to a stairwell leading down, as the stairs leading up had collapsed. The stairs were populated by a mite and his collection of vermin. He beset his largest centipede on the party, bringing doom upon them. The party sent the horrible, giant, creepy, many creepy leather legged centipede was smashed and sent back to the hellscape that imagined it hebilejebbies.

So, the party captured bug, a vile creature known as a mite. In exchange for it’s life and wine it showed the party a hidden maintenance shaft with a rickety ladder. The paladin persuaded the party to free bug,(and later herself disappeared). In the lower levels the party fought a worrysome mold infestation. Mohelius Evilskull McGenocide learned that the fastest way to figure out what the affects of toxic air are, is to purposely take a lung full of it to let natures chemistry do it’s thang, SCIENCE! Nobody Won found that wall mounted machines that vend various chemical substances of an unknown age or shelflife, are very flammable if smashed. AK weilding robot’s weaknesses involves alot of blunt force trauma and Nobody Won style indiscriminate violence, also their arms can be used as weapons.

In the next level down our party found a creepy science lab, populated by mutant rodents of unusual size and intelligence. The party was confronted with a turret that only attacked with disappointment. Durros was found bound being menanced by two of the tower rats who soon turned on the party only to be quickly dispacted in a burst of sticky, smelly, goo….ew..

Durros Joins the party!

The lab was kept clean and orginised by the rats, though it did not seem that they acculty used any of the equipment, and simply made piles of like equipment (eg, pile of hammers, or stones, glass, and ect) Durros tells the party how the creatures assulted his party on the first floor two of the party members perished in the attack, what happened to (the package) or how he wound up bound where he was is unknown to him. They continue further in the rounded lab room until they come to a hallway guarded by two large robots with mauls for hands!

The guardian robots were defeated and the party continued into the hallway with a sealed door at the end leading to the center of the tower lab. The party were imperilled by a ingeniously wicked trap that consisted of a claymore style mine and a big red button. Disaster was averted with some clever rolls, quick reflexes and a 10 foot pole made out of robot arms.

Within the room they found the central lab with was in effect a big robot builder, hooked up to that with a bunch of wire and tubes and hoses is the man they are to recover currently now seeming to be a robo-zombie. Tucked in the corner are control panels being helmed by two tower rats. Battle insued after Durros disabled the room with a well placed splash of water. Rats attacked, they found they were horribly outmatched by the party and vent the room reactivating the machine which began attacking the party with it’s manipulators, while building a new robot that soon too joined into the battle with it’s thick armour and sword arms. Ontario cast some magic and got sworded around while the party made off with a smashed up robo-zombie-client. Things got alittle outa hand and the party managed to cause some sort of critical melt down that left the tower way more destroyed than it was before they got there.

So…thus the party ride off into the lost towers with what seems to be two sunsets to their backs….and back to Whiterock, and of course, ADVENTURE n’ shit.



Tower er power
Burton Burton

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.