Uttour World

Kikefoo's Labority
The Shadow Labs

After having explored and cleared most of the underground lab our heroes, Durros, Mohelius, Nobody and Ontario attempted to enter the Master Bedroom of the wizard Kikefoo. Mohelius attempts to open the door triggered a magical trap that triggering his deepest fears. He fled the complex in terror screaming wildly about vanilla ice-cream, possibly some childhood trauma.. As he neared the edge of the courtyard the affects of the magic wore off and regained his faculties.

The party convened in the courtyard where (Hey Nicole what’s your characters name again?) had finished erecting a secure camp and likely roasting cockatrice. While the others regrouped, and rested ‘alittle’, Nobody and Nicole went to furture explore the complex. Being a Nicole is a fearless paladin she thought she might fare better with the trap, though Nobody was cautious of the situation.

Before her fearlessness could be tested, the plight of the shadow ladies in the jars was prominent on her mind. She wished to hear them out and if possible free them. Nobody was quite adimantly opposed to this idea and a impromtu intreigation insued. Here we learned that our ladies in glass are beings known as Shae (knowelege Planes DC 14)


(sword not included)

The Shae told of a magical object known that the Umbral Crystal that the wizard was using in pursuit of his dream, that the crystal, a pair of loyal shadow beast and the realm they inhabited were stolen from them and they imprisoned in the binding jars for use in future experiments. Also that a key would free them but they know not exactly where it is. Our heroes return to the trapped door to look for the key with the intent of considering freeing the Shae.

Inside the room our duo found an aged and moldy room, with very little in the form of salvage, until a hidden room was discovered a hidden shrine dedicated to the Wizard Kikefoo’s young daughter who was tragically lost. After going though rambling notes, and journals it was discovered the wizard was somehow trying to use the realm of shadows – ‘shadow stuff’ itself to recreate reality or atleast alter it and also corroboration with the claims of the Shae that they were kidnapped. Though this was understood our heroes had not the knowledge to understand any of the technical arcane information. It was also discovered that the head in the jar is Kikefoo’s lead partner and mundane science expert Aemon.

From there they went to the lab and after alittle investigating found the umbral crystal, as well as a way to communicate with Aemon.

After conversing with AEmon our protagonist, Nobody the murder elf and Robin ‘my hearts’ a throb’n’ the pally, learn that the complex was on a verge of a break, though he expressed doubts over Kikefoo’s grasp on sanity, his research was sound all the same. Though everything came to a halt when mercenaries arrived one day and stormed the complex. He doesn’t know what happened as he was hidden in the storage room moments before all hell broke loose.

Other things of note being that they were researching ways of making shadow stuff material, as well as making tracts of the shadow realm usable for people. Also that they used the shadowbeast for reaserch and experimentation, and would likely be extremely dangerous if encountered. No mention was given of what happened to his body.

After much discussion it was resided to explore the “Shadow Overlay Harmonizer” Room. The barred door was opened, the hallway lit up with a brilliant incandescence. Beyond a short hall they light spilled out onto a rambshakle room. Shattered crate wood, old hay and moldering bones litter the floor. Metal topped tables line the wall, supported by sandstone carved from the very heart stone. Near the middle of the room where just the edge of the lights spilling out of the hallway extend is a row of dilapidated crates, from behind the sound of a rolling glass container could be heard. Upon taking in the lay of the room, with Nobody standing ready in the hall, Robin firebombed a stack of crates from which they heard the noise behind with oil bombs. From out of the flaming wall burst a Shadowbeast!


A mighty battle ensued and the combined forces of Robins Holy might and Nobody’s raw power, overcame the fearsome Shadowbeast, whos essence was absorbed into the Umbral Crystal in Robins pack.

With the threat removed further exploration of the room was found a machine that seemed to be some kinda doorway. Having survived this ordeal the two decide to return to the courtyard and explain all they have learned to the rest of the group. As they approached the camp through the open door they saw the other party members facing out towards with woods with upraised hands.

Outside the party was surprised by a large band of Halfling Hound Riders, who are acting as hired sword none other than Kikifoo’s own nephew. Claiming legal right over the lab all that was in in. Robin torn by her ethics tossed the crystal of Nobody who immediately ran to the, Shadow Overlay Harmonizer, inserted the Umbral Crystal into it socket and was enveloped in a burst of shadow……

Tower er power
est toweler go boom

The Adventure begins with a rag tag group of able and ready adventurers hell bent on cashing out on their hottest gig to date! Having travelled deep into ‘Lost Towers’ territory on the westside of the complex and expansive city of Whiterock, our adventures entered a unclaimed tower where they were to rescue/retrieve the remains of a fellow adventurer with a rescue insurance policy. With no map, limited equipment, experience and time. Our heros must transverse the dangerous tower, get the package and make it out alive!

Our party consist of (so sorry guys, I can’t find my notes with ya’lls names on it)
Nobody Won – The hulking she-elf barbarian wielding a Greataxe
Mohelius Evilskull McGenocide – A wild and hammer/axe/bagpipe/robolimb/sexualharassment wielding skald
Ontario- A Sorcerer with destiny in her blood, but to what end is her destiny?
The Pally! – A Paladin with a height of low, heart of gold, and terrible judgement of character.
Durros – A rescued druid with a big stick and a cloak full of suprizes

As our party entered the small, collapsed tower they were assaulted by ensnairing animate vines at the entrance. Our party’s superior gardening skills pruned back the threat. As our party entered the tower it was noted the floor was in a horrible way and could collapse if not tread on carefully. With the greatest of care the party transverses the rickety floor and made it to a stairwell leading down, as the stairs leading up had collapsed. The stairs were populated by a mite and his collection of vermin. He beset his largest centipede on the party, bringing doom upon them. The party sent the horrible, giant, creepy, many creepy leather legged centipede was smashed and sent back to the hellscape that imagined it hebilejebbies.

So, the party captured bug, a vile creature known as a mite. In exchange for it’s life and wine it showed the party a hidden maintenance shaft with a rickety ladder. The paladin persuaded the party to free bug,(and later herself disappeared). In the lower levels the party fought a worrysome mold infestation. Mohelius Evilskull McGenocide learned that the fastest way to figure out what the affects of toxic air are, is to purposely take a lung full of it to let natures chemistry do it’s thang, SCIENCE! Nobody Won found that wall mounted machines that vend various chemical substances of an unknown age or shelflife, are very flammable if smashed. AK weilding robot’s weaknesses involves alot of blunt force trauma and Nobody Won style indiscriminate violence, also their arms can be used as weapons.

In the next level down our party found a creepy science lab, populated by mutant rodents of unusual size and intelligence. The party was confronted with a turret that only attacked with disappointment. Durros was found bound being menanced by two of the tower rats who soon turned on the party only to be quickly dispacted in a burst of sticky, smelly, goo….ew..

Durros Joins the party!

The lab was kept clean and orginised by the rats, though it did not seem that they acculty used any of the equipment, and simply made piles of like equipment (eg, pile of hammers, or stones, glass, and ect) Durros tells the party how the creatures assulted his party on the first floor two of the party members perished in the attack, what happened to (the package) or how he wound up bound where he was is unknown to him. They continue further in the rounded lab room until they come to a hallway guarded by two large robots with mauls for hands!

The guardian robots were defeated and the party continued into the hallway with a sealed door at the end leading to the center of the tower lab. The party were imperilled by a ingeniously wicked trap that consisted of a claymore style mine and a big red button. Disaster was averted with some clever rolls, quick reflexes and a 10 foot pole made out of robot arms.

Within the room they found the central lab with was in effect a big robot builder, hooked up to that with a bunch of wire and tubes and hoses is the man they are to recover currently now seeming to be a robo-zombie. Tucked in the corner are control panels being helmed by two tower rats. Battle insued after Durros disabled the room with a well placed splash of water. Rats attacked, they found they were horribly outmatched by the party and vent the room reactivating the machine which began attacking the party with it’s manipulators, while building a new robot that soon too joined into the battle with it’s thick armour and sword arms. Ontario cast some magic and got sworded around while the party made off with a smashed up robo-zombie-client. Things got alittle outa hand and the party managed to cause some sort of critical melt down that left the tower way more destroyed than it was before they got there.

So…thus the party ride off into the lost towers with what seems to be two sunsets to their backs….and back to Whiterock, and of course, ADVENTURE n’ shit.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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